<?xml version='1.0'?>

<gl_extension name="GL_ARB_tessellation_shader" reg_no="91">
	<tokens>
		<token name="GL_PATCHES" value="0x000E"/>
		<token name="GL_PATCH_VERTICES" value="0x8E72"/>
		<token name="GL_PATCH_DEFAULT_INNER_LEVEL" value="0x8E73"/>
		<token name="GL_PATCH_DEFAULT_OUTER_LEVEL" value="0x8E74"/>
		<token name="GL_TESS_CONTROL_OUTPUT_VERTICES" value="0x8E75"/>
		<token name="GL_TESS_GEN_MODE" value="0x8E76"/>
		<token name="GL_TESS_GEN_SPACING" value="0x8E77"/>
		<token name="GL_TESS_GEN_VERTEX_ORDER" value="0x8E78"/>
		<token name="GL_TESS_GEN_POINT_MODE" value="0x8E79"/>
		<token name="GL_TRIANGLES" value="0x0004"/>
		<token name="GL_QUADS" value="0x0007"/>
		<token name="GL_ISOLINES" value="0x8E7A"/>
		<token name="GL_EQUAL" value="0x0202"/>
		<token name="GL_FRACTIONAL_ODD" value="0x8E7B"/>
		<token name="GL_FRACTIONAL_EVEN" value="0x8E7C"/>
		<token name="GL_CCW" value="0x0901"/>
		<token name="GL_CW" value="0x0900"/>
		<token name="GL_MAX_PATCH_VERTICES" value="0x8E7D"/>
		<token name="GL_MAX_TESS_GEN_LEVEL" value="0x8E7E"/>
		<token name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" value="0x8E7F"/>
		<token name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" value="0x8E80"/>
		<token name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" value="0x8E81"/>
		<token name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" value="0x8E82"/>
		<token name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" value="0x8E83"/>
		<token name="GL_MAX_TESS_PATCH_COMPONENTS" value="0x8E84"/>
		<token name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" value="0x8E85"/>
		<token name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" value="0x8E86"/>
		<token name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" value="0x8E89"/>
		<token name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" value="0x8E8A"/>
		<token name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" value="0x886C"/>
		<token name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" value="0x886D"/>
		<token name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" value="0x8E1E"/>
		<token name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" value="0x8E1F"/>
		<token name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" value="0x84F0"/>
		<token name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" value="0x84F1"/>
		<token name="GL_TESS_EVALUATION_SHADER" value="0x8E87"/>
		<token name="GL_TESS_CONTROL_SHADER" value="0x8E88"/>
	</tokens>

	<functions>
		<function name="glPatchParameteri" return="void">
			<params>
				<param type="GLenum" name="pname"/>
				<param type="GLint" name="value"/>
			</params>
		</function>
		<function name="glPatchParameterfv" return="void">
			<params>
				<param type="GLenum" name="pname"/>
				<param type="const GLfloat*" name="values"/>
			</params>
		</function>
	</functions>
</gl_extension>
